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1-10
India , 2018
Mumbai
Rawky Studios is a game development studio and we are building for the next billion gamers.
Only 1% of Hypercasual game prototypes tested get published with external publishers. The high velocity distribution approach of publishers impose stringent benchmarks on developers. Our innovative self-publishing pipeline relaxes these benchmarks allowing us to ship more games at a smaller scale. Despite lower individual game revenues, the cumulative profits lead to sustained financial success. In the last 8 months, we've established a proof of concept for our model by profitably acquiring >90K users from 25+ countries, for a game previously killed by multiple publishers.
Our revenue model is primarily through in-game ads (~95% revenue). Our key metrics are the cost per install (CPI) for a user and the lifetime value (LTV) we derive from a user. We estimate LTV as D14-ROAS and target it to be 125% of CPI. These margins at our estimated scale of users will enable sustained profitability of our operations.
Australia & New Zealand (Oceania), Africa (excluding North Africa), East Asia, Middle East & North Africa, Southeast Asia, Europe, India, North America, Latin America, South Asia
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B2C
Casual Azur, Supersonic, SayGames, YSO Corp, Zego
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