AutoVRse Expansion Stage TDW Technologies Private Limited Empowering global enterprises with AI-driven immersive learning.

deeptech software-and-internet

Employees

101-500

Branch/Offices Locations

Bengaluru

Incorporated at

India , 2016

Corporate Office

Bengaluru

Platform
3to1 Capital
Updated: 20 May' 2025
Approved: 30 Sep' 2024
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Product Video

Product Description

AutoVRse is a VR/AR company that is working on two main initiatives: *An Enterprise Division that is building the Industrial Metaverse, and is focused on helping industries integrate virtual and augmented reality into their workflows *A Game Studio division that is building District M, the Metaverse Festival. It’s a VR game that showcases the potential of the metaverse. The company has been working on VR / AR for the past six years and has generated over USD 2 Mn in lifetime revenue


Startup Description

*We officially started our journey in November 2016, and had our first full year of operations in 2017. Our initial thrust, as a company, was purely on enterprise-focused VR. Among our early customers were Tech Mahindra, Volvo and Robert-Bosch, who worked with us on early proofs-of-concept *Expanding our offerings to include AR (for Android & iOS Devices), and 360° videos (for distribution via digital channels) we aggressively grew our sales 3.5x from 2017 through to 2019. Early adopters included marquee brands such as TVS Motors, Accenture, Bosch-Siemens, & Abbott Labs *We have since grown from strength to strength, and focused our energies on building the AutoVRse VR Platform - where we create & deploy experiential learning products for large enterprises who are looking to fortify their safety, skill-development, and process-training verticals. The AutoVRse platform has been deployed at Fortune 500 companies such as Shell, Aditya Birla Group, Novo Nordisk et al *In 2020, we started our Game Studio division in parallel, which would focus on building the finest VR game to come out of an indie-studio, in India! We are currently building District M, a VR rhythm-based platformer that will launch cross-platform (Quest, PSVR et al.) in 2024. Last year, we launched a free demo on Oculus AppLab with 8 playable levels, and are currently the only indie-studio to partner with Sony Playstation as part of their Hero India program


Product Screenshots


Business Model

*From a services + content model, the top clients will move to a Platform-as-a-Service (PaaS) model in a 8 -12 month horizon *The Game Studio is currently working on District M, a VR game that will generate revenue through sales and in-game micro-transactions


Customers based in

India, North America, Europe

Business Modal Type

SaaS

Type of Sales

B2B, B2C

Competitors

Our end-to-end support and high-quality custom content creation give us the edge: *Meeting Rooms SpatialXR, ImmersedVR- They don’t offer enough added value over Zoom, Teams etc to justify the effort of jumping into VR *360 Media Creation & Deployment STRIVR- Works for soft skills/diversity training. Unusable for operational training *VR Content Libraries TRANSFR, Talespin- Generic VR content libraries will not offer as much value as customized training *VR Deployment Platforms- Immerse, echo3D No strong incentive for enterprises to stay on the platform

Teams

Adarsh Muthappa

Co-Founder & Game Director

Angad V Raghavan

Operations Lead

Anuj Gupta

Sales & Business Lead

Ashwin Jaishanker

Co-Founder & CEO

Tell us a bit about how founding team knows each other.

Ashwin & Adarsh met at school, in '08. Going their separate ways to pursue engineering in '10 - to BITS & RVCE - summers were spent building out interesting apps & participating in hackathons. Angad was with Ashwin & Adarsh at school, and later went to BITS with the former. He worked at Snapdeal for 2 years, before joining AutoVRse full-time in 2017 as the Ops Lead. Anuj was also at BITS, and later worked with Ashwin at Citi. He would also join AutoVRse in 2017 as the Sales & Business Lead.

Why did you decide to start this company?

AutoVRse is the leading provider of enterprise-grade virtual reality training solutions.

Are all the founders full-time on this project?

Yes

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